On of the best games ever made, Missile Command was very appropriate for its time. In the early 80s, America was still worrying about the Cold War, and Missile Command was a very thinly veiled simulation of nuclear war.
You control a track ball that targets your defensive missles. You can shoot from three different bases, but be careful: if your base is hit, you loose all of your missiles in that base. Your goal is to defend all of your cities from the never-ending attack.
Missile Command has two boards: the main PCB board, and the typical Atari Audio Regulator II board. See KB article for proper upgrade to Audio Regulator II board.
Coin-Op Technical Details