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Manufacturer Atari

Missile Command Mini/CT Atari Color Raster Transformer Assembly

Missing two fuses, fuse holder, fairly clean

Original, untested Atari color raster game power transformer block used in Atari's Missile Command cabaret and cocktail arcade games.  Original Atari Transformer Part #A036098-01.  We suspect this transformer could be used with other Atari raster games, but the part number corresponds to Missile Command mini and cocktail games. 

This one is missing the fuse holder top cap at F1 and fuses at F1 and F2, otherwise appears to be complete and should restore nicely. 

We haven't tested the transformer, but we don't think we've every seen one of these transformers not work, this one should be fine once you install a new big blue cap and replace the missing parts.

Year 1980
Related Game Title Missile Command

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Quick Game Facts
Missile Command

On of the best games ever made, Missile Command was very appropriate for its time. In the early 80s, America was still worrying about the Cold War, and Missile Command was a very thinly veiled simulation of nuclear war.

You control a track ball that targets your defensive missles. You can shoot from three different bases, but be careful: if your base is hit, you loose all of your missiles in that base. Your goal is to defend all of your cities from the never-ending attack.

Coin-Op Overview

Missile Command has two boards: the main PCB board, and the typical Atari Audio Regulator II board. See KB article for proper upgrade to Audio Regulator II board.

Screen Captures

Coin-Op Technical Details
Year: 1980
Manufacturer: Atari
Genre: Shooter
Players: 2P
Conversion Class: unique
Monitor Type: Raster
Orientation: Horizontal
Monitor Resolution: CGA